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目前顯示的是 3月, 2025的文章

11 Hilarious Video Game Logic Fails We Just Accept

Video games are designed to be immersive, but sometimes certain mechanics pull you right out of that immersion. These quirks might seem ridiculous, but they exist for the sake of gameplay and convenience. From a player’s perspective, though, they form a set of unwritten “laws” that govern the gaming world. 1. NPC Amnesia You can slaughter a guard’s comrade right in front of him, but as long as you crouch in a bush for ten seconds, he’ll forget you ever existed and go back to his patrol like nothing happened. Wipe out an entire village, take a nap or pay a small fine, and everyone will treat you like a model citizen again. 2. The Hero: World’s Most Overqualified Errand Runner You’re the chosen one, the hero destined to save the world… yet NPCs insist you collect mushrooms, rescue lost cats, and deliver love letters. Sometimes, you start to wonder if you’ve loaded into the wrong game. 3. Bottomless Inventory, Yet One Extra Armor Is Too Heavy You can carry hundreds of weapons, several ton...

Lovably Dumb NPCs in Video Games

In many video games, there are always some NPCs who, despite being enemies or antagonists, end up being more goofy than threatening. Let’s take a look at some of the most hilariously “lovably dumb” NPCs who never fail to bring a smile to players' faces.

What if... Game Worlds Took Realism Way Too Far?

Remember when games were all fun and chaos? You could rob a shop, punch a random villager, scarf down a whole roast chicken, and walk away like nothing happened. But what if game worlds went full ultra-realistic, with every action carrying actual consequences? Would you still go on your carefree rampages? What if... NPCs Had Long Memories (and Held Grudges)? In most games, NPCs have the memory of a goldfish — you could wipe out their family, reload, and they’d still greet you like you were their bestie. But what if NPCs remembered every little thing — and gossiped about you? You snag a loaf of bread, and next thing you know, the baker’s telling everyone about "that shady adventurer in torn-up armor." By the time you hit the next shop, merchants are side-eyeing you or flat-out refusing service. Some might even sprint the other way. Flee to the next town? Nice try. The guards there already know you as the infamous Bread Bandit from down the road. At that point, you either...

Side Quests from Hell: Have You Completed These Ridiculously Hard Game Quests?

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Side quests and optional challenges usually sound like fun little distractions — until they morph into sanity-draining nightmares that make you wonder why you even bother. Some are notorious for their absurd difficulty, some for being the ultimate tests of patience, and others are just so ridiculous you have to question what the developers were thinking. If you’ve ever stared blankly at your screen wondering why you’re still doing this, congratulations — you’re not alone. The Legend of Zelda: Tears of the Kingdom — The Great Cave Hunt Objective: Explore all 147 caves and track down every single Bubbulfrog. Suffering Level: Some of these caves are hidden so well, you’d think they were part of a decades-old conspiracy. To make it worse, the game doesn’t bother telling you which ones you’ve already found. Once you’re down to the final handful, you’re basically just running around like a confused Korok. Compared to this, collecting all 999 Korok seeds feels like a relaxing day trip. Met...

If NPCs Had Social Media:Developer Confessions & Player Chaos

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Ever wondered how NPCs really feel about the players running around their worlds? What if they had their own social media — not just to vent, but to expose the chaos players unleash every day? As a bonus, let’s throw in a few developer-side truths about what it’s like designing these poor digital souls. 🛒 The Shopkeeper Post: "Player walks into my shop covered in dragon guts, tracks mud everywhere, and then offers me 3 rocks and a ‘rare’ leaf for my best sword. I don’t get paid enough for this." Developer’s Note: Originally, the barter system was meant to be balanced. Then QA found a way to exploit cabbage stacking and the entire economy imploded. 🍺 The Tavern Owner Post: "Table dancing is not a recognized profession. Please stop trying to trigger hidden quests by juggling chickens on my countertop." Developer’s Note: There was never supposed to be a chicken juggling mini-game. That was a bug players turned into a feature — we gave up. 🔨 The Blacksmit...